Beckett Massive Online Gamer's lead Wizard101 freelancer, Tom "The Friendly Necromancer" Purdue, recently had the chance to interview KingsIsle Entertainment's Wizard101 Creative Design Lead Jason Durall on his blog. Durall started at KI shortly before the launch of Wizard101, so he's had plenty of opportunities to craft the storyline of the game from its early days to its most recent expansion, Celestia.
I've been directly responsible for the characters in Dragonspyre, Grizzleheim, and Celestia, as well as any who have come after release, such as new vendors and trainers or seasonal content. Regardless, the process is the same: figure out what role they will play in the quests and the story, and develop a voice for them that helps convey the spirit of what we're trying to do. In some cases, the concept for the character helps suggest the voice and personality, and at other times the character idea (personality and voice) comes before any artwork is done.
Read the full interview here.









